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Far Cry 6 How To Change Throwables

This folio of IGN's Far Cry half-dozen wiki guide details everything you lot demand to know about Gadgets, including how to equip them and how to unlock them. Gadgets include all the throwable weapons like grenades, molotovs, and throwing axes; and all the placeable weapons like mines, C4, and claymores.

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  • Gadget Details
  • How to Equip Gadgets
  • How to Unlock Gadgets

Gadget Details

There are 26 gadgets to choose from in Far Cry half-dozen. They are listed in the table below, along with the rank and description for each.

Gadget Name Rank Clarification
Baseball 1 Throw to distract nearby enemies
Molotov 1 Thrown incendiary device that spreads fire on contact
Fuel Canister i A thrown canister of highly combustible fuel
Flash Grenade one Emits a bright flash that blinds nearby enemies
EMP Grenade 1 Emits an EMP (Electro-Magnetic Pulse) to disable vehicles and electronic security devices
Healing Canister 1 Releases health-restoring gas
Poison Grenade 1 Disperses a poison cloud after a short delay. Poisoned enemies could turn on each other.
Big Game Bait 1 Attracts nearby predators
Perception Grenade i Tags nearby enemies
Dynamite 1 Explosive device on a timed fuse that is constructive against vehicles
Grenade ii Explosive device on a timed fuse that is effective against enemies on pes
Throwing Knife 2 Silent throwing weapon
Fume Grenade 2 Fume-emitting device for impairing sight lines
Viscous Grenade 3 Explosive device on a timed fuse that is effective against enemies on foot
Sticky EMP Grenade 3 A sticky device that emits an EMP to disable vehicles and electronic security devices
Healing Syringe 3 A fast personal healing device
Proximity Explosive iii Mucilaginous explosive device with a proximity trigger
Flame Proximity Charge iii Sticky incendiary explosive with a proximity trigger
EMP Proximity Charge 3 A proximity triggered device that emits an EMP to disable vehicles and electronic security devices
Poisonous substance Proximity Charge 3 Glutinous poisonous device with a proximity trigger. Poisoned enemies could turn on each other.
Throwing Axe 4 Silent throwing weapon that tin knock over targets
C4 4 Explosive device with a remote trigger
Remote EMP Charge four Sticky EMP device with a Remote trigger
Claymore 4 Stationary explosive device with a cone-shaped sensor
Pipe Bomb iv Timed explosive that deals a lot of damage
Auto-Turret 4 Stationary auto-shooting turret

How to Equip Gadgets

Gadgets are equipped by assigning them to Supremo gadget sockets at any workbench. Each Supremo has four gadget sockets. Equipping a Supremo volition equip the gadgets that are attached to information technology. You can attach the aforementioned four gadgets to all the Supremos, or attach different gadgets on each Supremo in order to be able to access more than gadgets. To select which of the four gadgets to employ, open the weapon wheel and scroll through the four gadget options to the right side of the weapon wheel. The active gadget is displayed in the lower right corner of the HUD.

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How to Unlock Gadgets

Unlocking gadgets requires resources. Which resources and how many depends on the rank of the gadget. See the table below for details. Once a gadget is unlocked, it is bachelor for all Supremos. It does non have to be unlocked again to apply on another Supremo. Some gadgets are attached to Supremos past default. Aquiring a new Supremo will automatically unlock its fastened gadgets for use on other Supremos.

Gadget Rank Resource Required
Supremo-Bond Recycled Glass Durable Plastic Industrial Composite
1 ane 5
two two 10
three 2 x
4 3 5

Up Next: Customizing Weapons in Far Cry six

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Source: https://www.ign.com/wikis/far-cry-6/Gadgets_-_Grenades,_Mines,_and_More

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